pickledturncoat: (making a point)
ѕιnjιr raтн velυѕ ([personal profile] pickledturncoat) wrote2017-12-18 08:38 am
Entry tags:

app MoM


〈 PLAYER INFO 〉
NAME: Cala
AGE: Over 21
JOURNAL: n/a
IM / EMAIL: Discord: Cala#9577, deadscorpy@gmail.com
PLURK: [plurk.com profile] deadscorpy
RETURNING: currently playing Hans Gruber

〈 CHARACTER INFO 〉
CHARACTER NAME: Sinjir Rath Velus
CHARACTER AGE: early 30s
SERIES: Star Wars: Aftermath
CHRONOLOGY: The end of Aftermath: Life Debt, which is the second book of the trilogy.
CLASS: Former bad guy, currently cynical anti-hero
HOUSING: Heropa #002

BACKGROUND: Wookieepedia Entry
TL;DR: The Aftermath series is set during the first year or so following the Battle of Endor, as the Empire continues to crumble and the New Republic rises. Sinjir Rath Velus is an (ex) Imperial officer, specifically with the Loyalty Branch of the Imperial Security Bureau, which is basically an internal affairs watchdog; a position he held for roughly a dozen years before abruptly abandoning his post after witnessing the destruction of Death Star #2. While hiding from Imperial authorities in a remote region of the Outer Rim, he's gradually drawn back into the fight, this time against the Empire (and against his better judgment).

PERSONALITY: If there's one aspect of Sinjir's life that could be characterized as a defining feature, overwhelmingly that would be pain; being on the receiving end via whippings from his mother throughout his childhood, then later as an Imperial cadet, enduring a harsh training program after being selected by the Imperial Security Bureau (the law enforcement and intelligence agency of the Galactic Empire), which involved learning torture techniques by experiencing them personally, along with extensive physical combat, teaching him to be harder than hard when it eventually became his turn to inflict pain as part of being an Imperial Loyalty Officer, tasked with punishing breaches of conduct along with ferreting out traitorous activity among the troops.

And he was very, very good at it too, right up to the point when his own loyalty fractured during the Battle of Endor as he watched the destruction of the second Death Star from the moon's surface and abruptly abandoned his post, stealing a dead rebel's clothes and ship and deserting forthwith. Although it might seem so at first glance, it wasn't simply a matter of losing his nerve and fleeing in the face of disaster; it was a significant shift in his moral center, not that he'd been consciously aware it at the time; a full rejection of the Empire and the acts he'd performed in its service, as if something had snapped inside and the realization of his own 'official' cruelty and brutality was allowed to surface, any denial vanishing.

Unfortunately, this was not necessarily a good thing, filling him with so much self-loathing he could only get through the succeeding days (then weeks and months) by endeavoring to be continuously in an alcoholic haze. Not drunk enough to be unable to function, but just enough to 'maintain a low level of fuzziness,' dulling the pain, but not his razor-sharp wit in any respect, hiding whatever finer feelings he might have had behind a wall of snarky cynicism and doing his level best to come off as irreverent and insincere as humanly possible.

As the story progresses, Sinjir becomes part of a ragtag sort of group of mercenaries, hunting down notorious Imperials for the New Republic, and despite the differing motivations of the people involved and much to his shock and dismay, he eventually comes to think of all of them as his family, and most importantly, his friends, unexpectedly discovering that friendship is actually a thing he values, never having allowed it to be a part of his life before. In the past, it was a weakness and Loyalty Officer Rath Velus didn't have weaknesses; he exploited them in others—a skill which the ex-Imperial now sometimes used against the Empire, rather than for it—which only added to his self-disgust and guilt, not feeling as though using it for 'good' excused the reprehensible methods of information extraction, even though he was still prepared to do so, likening himself to a moral weathervane spinning in a hurricane; still a 'bad' man at heart.

In keeping with that mindset, he recently broke up with his boyfriend, feeling that Conder deserves a better man than Sinjir and that he himself doesn't deserve any genuine happiness, forever destined to wallow in an alcoholic puddle of self-pity, unable to escape his past. He wants to be better, in a vague idealistic way, but he's much too cynical to believe it will ever happen.

While he might not consider himself an Imperial any longer, the Imperialistic attributes still cling to him however, with his crisp, upper-class (core worlds) accent, nose-in-the-air superiority; cool disdain with a veneer of politeness. Which, while certainly is useful whenever he and his group have a job requiring infiltrating an Imperial base, it's a double-edged sword, finding himself sneered at and distrusted by New Republic personel in general—for which he honestly can't blame them, given his own self-condemnation. This puts him in something of a no man's land between the Empire and the Republic and at this stage, he refuses to identify with either side, choosing friendship over anything that resembles duty regarding the Good of the Galaxy as he ultimately comes to accept that as a strength rather than a weakness (much to his disgust; emotions, blegh).

His canonical skills include–

Interrogation and emotional manipulation: As part of his ISB training, he learned how to read body language, how to detect lies, how to use people against one another, how to easily provoke people, make them uncomfortable and put them off-balance.

Hand-to-hand combat: He's able to disarm opponents easily (even when drunk), inflicting an incapacitating amount of physical pain in the process.

Basic knowledge of starship operation and navigation: Although he's by no means a crack pilot.

POWER: Sinjir is a baseline human without any canonical superpowers.

Spider Manipulation: He can summon them to do his bidding and communicate with them, which includes assembling an army to attack foes, spying, and reconnaissance. Unfortunately, he's also terrified of them, so this is hilarious.

Sarcasm: which includes the D&D-style powers of Vicious Mockery (the ability to physically incapacitate a person via a string of insults) and Cutting Words (on the low end of the scale can distract and confuse an opponent; on the high end causes actual cuts to appear on their skin).

(Only with player permission of course.)


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